DMI - Design Management Institute Publications Publications
Shopping Cart Free Subscription Join DMI Contact Us Help
Conferences Seminars/Education Member Resources Publications Research DMI International About DMI
DMI News DMI Review DMI Academic Journal Case Studies Conference Recordings Special Reports Book Center

Log In
Job Bank
Professional Interest Areas
Resource Links

 

DMI News
 

Past Newsletters

Past eBulletins

Subscriptions

Newsletter Advertising

Submit News

 

 

Viewpoints

Creating a Climate in Which Corporate Designers Can Flourish

 

By Jeff Mauzy and Richard Harriman, Synectics Corporation

 

 

 

Jeff Mauzy

 

 

Richard Harriman
Jeff Mauzy Richard Harriman

Design managers face pressures every day that can kill their creativity and the creativity of their people as quickly as the time it takes to read this sentence. Whether they work in marketing services firms such as ad agencies or in companies where design is a sidelight to the core business, designers are subject to forces that can inhibit their ability to take the risks that bring out their best work. This is especially true when difficult economic times force companies to do more with less, while having to execute better and faster.

 

Design managers are not altogether at the mercy of such corporate pressures. By understanding and managing four dynamics of creativity—motivation, curiosity and fear, the breaking and making of connections, and evaluation—they can increase the chances that their design professionals produce truly valuable work. As well, design management can nurture the right "climate" for these activities to exist. By climate, we mean the common collection of behaviors and expectations within an organization.

 

Over the last 43 years, our firm has worked with hundreds of companies to spur the creativity of people from all corners of their organizations—from designers and new product developers to marketing strategists and even efficiency experts. From our experience with these companies and from researching other firms in the development of our book, "Creativity, Inc.," we believe that these four dynamics, when operating in the right corporate climate, determine whether or not an organization generates and executes great ideas.

 

Great design ideas require designers who are motivated, especially intrinsically. Motivation is the measure of the emotional investment it takes for people to break their natural inertia. Intrinsic motivation, doing something for its own sake, is more important than extrinsic motivation (doing something for external rewards like fame or money). Harvard professor Teresa Amabile, in studying the effects of both intrinsic and extrinsic motivation, has found that intrinsic motivation spurs most creative work. She found that extrinsic motivators, in fact, usually diminish the quality of creativity.

 

Intrinsic motivation comes from someone's natural affinity, what they find fun and have passion about. For example, a consultant at Jack Morton Worldwide, a major experiential communications company, represents the firm to about 80 clients. But the clients she spends the most time on are those with "an interest that touches me." It's on these projects, she believes, that the firm does some of its best work.

 

Curiosity and fear are also important to creativity. Fear reduces one's ability to take the risks that lead to new thought. Fear exists to some degree in almost every business climate. But leaders can mitigate it by conscious attention. A company that promotes curiosity lets people experiment with their work and explore unknown possibilities; it leads them to unplanned discoveries. But these discoveries, and the journeys through the unknown that lead to them, are in their own turn often fearful. Because creating something new always incurs risk, managers must provide an experimental, safe environment for people to play with new possibilities.

 

Breaking and making connections is where most of the work of creativity gets done. In business, as in the rest of life, people form patterns of remembered association between connections. With sufficient use and trust, the patterns establish themselves as knowledge. People then decide what to do based on the patterns of connection they trust. But if one only follows the same patterns as before, he or she produces nothing new. New ideas come about after people break out of their reinforced patterns to establish new connections between disparate patterns.

 

Evaluation is the fourth dynamic of creative thought. How a company decides whether or not to adopt new ideas has a huge impact on whether those ideas arrive in a flood or a trickle. Resistance to undertaking a new concept can be enormous. Reverberations from the public humiliation of failure can end careers that have even slight association with the creative attempt. Companies that excel at creativity use concerns arising in the evaluation process as focus areas for more creative work rather than as reasons to abandon the work. Providing the time to multiply, reinforce and verify new connections until a radically different idea fulfills its promise is the key to successful evaluation.

 

Great new ideas, whether for corporate logos or more-efficient logistics processes, do not occur in a vacuum. They need a sympathetic environment—a climate—that nourishes and protects people's ability to be creative from the indifference or hostility of the larger climate.

 

The case of Hallmark Cards Inc. shows how design management can create a climate in which the foundations of creativity—motivation, curiosity and fear, the breaking and making of connections, and evaluation—can prevail. When David Welty became corporate creative director of Hallmark's Specialty Creative Division in 1994, he faced a formidable challenge. "From the 1940s to the 1980s life at Hallmark was good," says Welty. "We were profitable, and our richness allowed an experimental climate. Creativity just came out naturally."

 

But as the greeting card industry became more competitive, everything changed. "The increased pressure was motivating for some of our creative people and de-motivating for others," Welty says. "I needed to build a creative climate inside a results-driven business culture that would nurture a wide range of creative types."

 

Welty's first initiative was to wall off the Specialty Creative Division from the rest of the corporate culture by convincing corporate leaders to allow the division autonomy in its design process. To ensure that autonomy did not threaten corporate priorities, he included managers from outside the division in the process of evaluating concepts. "We decided everything would be evaluated first by us in creative, second by the customer, then by management," which, "reassured the business side enough that they felt less need to control us."

 

Building this barrier between his group and the rest of the organization allowed Welty the freedom he wanted to form a climate that differed from Hallmark's prevailing environment at the time. He then hired mid-level managers who could help create the supportive environment he envisioned.

 

Mid-level managers were central to Welty's strategy because the quality of relationship between managers and direct reports is critical to staff morale and the subjective aspects of intrinsic motivation. Mid-level managers "are the key enablers," he explains. "They can help motivate or de-motivate people. They know how to form the right team for each job. The best managers are like orchestra conductors: they know their instruments, or people, and play each according to their strengths for each performance. They know that now it is time to bring up the brass, now to lower the sound and hear the violins."

 

Finding that kind of manager was a challenge. Before Welty inherited the department, its diversity had declined, resulting in a diminished range of artistic sensibilities and weak management. Welty promoted from within, using artists rather than professional managers for critical managerial positions. "Promoting our own people gives us leaders—the mid-level managers—who understand Hallmark, creativity, and our people."

 

In his hiring, Welty evaluated potential staff for his department according to sixteen personality types based on the Myers-Briggs indicators. "When I came in, we had only introverted artistic types in the group. Now I try to have all sixteen personality styles in the division and a good distribution of them on each team." The spread of styles this distribution has produced is great enough, and the types of work in the division broad enough, that every individual can find his or her own variety of challenge, while the department as a whole generates wide artistic range consistent with good business.

 

Once his staffing was in place, Welty addressed the balance of productive and fallow time that he had learned was essential to the artists' productivity. He allocated 30 percent of the division's time and resources to "recharging the artistic talent of our people ... freshening the mind with experiences that can be purposefully drawn on in later work." Employees could take paid sabbaticals to pursue relevant interests. Research trips became common. "We'll pay for trips to Vienna to study the masters and soak in the atmosphere," says Welty.

 

Closer to home, Hallmark operates a creative retreat center on a farm which any employee can visit, and which offers classes to augment or hone the tools of artistic expression. The company also maintains a rotating art collection and a library with magazines from around the world.

 

Welty segregated his division to protect it from the rough and tumble of Hallmark's larger climate. Then he fashioned a local climate to support, diversify, and sustain the brand of creative talent Hallmark traded upon.

 

Nurturing and protecting the creativity of designers has been critical to Hallmark's success. Other companies whose fortunes depend at least in part on their designers' ideas should ensure that the dynamics and climate for creativity exist.


Jeff Mauzy is a consulting manager and Richard Harriman is managing partner of Synectics Corporation, a Cambridge, Mass.-based creativity consulting firm that has helped companies around the world, large and small, to generate and execute path-breaking ideas that have turned into blockbuster new products, powerful marketing campaigns, large-scale efficiencies, and other competitive advantages. This article was adapted from their new book, "Creativity, Inc.: Building An Inventive Organization" (Harvard Business School Press; April, 2003).

 

This article appeared in the May 2003 eBulletin.

 

Feedback on DMI Viewpoints and article proposals are always welcome! Please email jtobin@dmi.org.