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Viewpoints

Success in the Business of Design

 

By Cameron Foote, Principal, Creative Business

 

Cameron Foote
Cameron Foote

These are not the greatest of times in the design business. And whenever times are less than great, it raises a question: What does it take to keep a design organization successful?

 

Well, I hope this is not a secret to you, but it is not just the ability to do great design. Doing great design certainly helps. But I, probably like you, know of many prosperous design organizations that are churning out work that is inferior to those that are struggling.

 

What I've learned over the years is this: Success in the business of design is more about business than it is about design. Most of us don't like to hear this, but that doesn't make it any less true.

 

My experience in talking to thousands of design managers, studio principals, and freelance designers has pointed out that there are four key elements to success. They are, in order of importance:

  1. An ability to keep clients happy—customer relations.

  2. An ability to constantly attract new clients and projects—marketing.

  3. An ability to run a business efficiently—management.

  4. An ability to attract and hold good personnel—employee relations.

Keeping clients happy is at the top of the list because many designers lose sight of it. They become so focused on doing great design that they often forget that the need of most clients is not great design, but bottom-line results. If producing world-class work is the best way to get there, fine. But if something less is appropriate, that should also be fine.

 

Then, too, there is the much-underrated "chemistry" factor. Many clients aren't sophisticated enough to appreciate the subtle differences between truly great and merely adequate design. But every client is sophisticated enough to know whom they prefer to work with. If most clients had to choose between working with a great design organization or working with a lesser one that they like better, they would choose the latter in a heartbeat.

 

The need for design firms to find clients points to the second of the four elements of success—the importance of marketing. In survey after survey conducted by the Creative Business newsletter, we've found that design firms that have enjoyed long-term prosperity have budgeted at least 10% of their labor hours on marketing efforts. Notice I said at least. Many successful larger design firms actually average one sales person for every five creative staff, or about 20% of labor hours, on marketing.

 

The third factor in a design organization's success—whether independent firm or in-house department—is running efficiently. That is, having good management. The larger the organization, the more this is true. As an organization grows and matures, success requires meeting a diverse set of needs, year after year. And that requires organization and procedures.

 

Running a design organization efficiently requires principals and managers to take as much of an interest in business matters as design. It also means embracing standard business procedures. For example: Do you know what your business costs are and what you must charge for every billable hour to break even? Do you price projects based on costs and a need for profitability, or do you just charge what you think the traffic will bear? Do you know what percentage of your organization's time is actually billable? Do you know what your income per employee is? Do you track key performance indicators? Do you know which of your clients or assignments are most and least profitable?

 

The last of my four success factors is a design organization's ability to keep and hold good employees. Think about it. There is little else that can be improved. There are few facilities to upgrade, no manufacturing to run more efficiently, no distribution channels to change. Betterment comes down to "human resources management."

 

This is a complex subject not easily summarized, but principals and managers are often too relaxed about management. They equate workplace morale with a lack of structure. Yet, my experience is that employee happiness is enhanced by a moderate amount of structure—enough to let them concentrate on creating, but not so much as to be autocratic and inflexible. When principals and managers give little or no thought to structure, operations become either too unpredictable, or too rigid for employees. Either way, morale and enthusiasm suffer, and sooner or later so does design quality.

 

And design quality is, after all, what makes us get up in the morning. It is also why clients should want to work with us.

 

Cameron Foote is founder and editor of Creative Business, a monthly newsletter directed exclusively to the business needs of design studios. He has 40 years of industry experience including stints at small and large agencies, as creative director for a Fortune 500 firm, and running his own business. He is teaching the seminar Marketing Graphic Design Services in conjunction with DMI.

 

This article appeared in the June 2003 eBulletin.

 

Feedback on DMI Viewpoints and article proposals are always welcome! Please email jtobin@dmi.org.