DMI - Design Management Institute Publications Publications
Shopping Cart Free Subscription Join DMI Contact Us Help
Conferences Seminars/Education Member Resources Publications Research DMI International About DMI
DMI News DMI Review DMI Academic Journal Case Studies Conference Recordings Special Reports Book Center

Log In
Job Bank
Professional Interest Areas
Resource Links

 

DMI News
 

Past Newsletters

Past eBulletins

Subscriptions

Newsletter Advertising

Submit News

 

 

Viewpoints

A View on Teaming

 

By Tim Hale, Senior Vice President, Design, Fossil

 

Tim Hale
Tim Hale

For 18 years, the core philosophy of Fossil Design Studio has been to focus on teaming and collaboration, and this has created a successful arrangement in which design and business have coexisted with noted results. During this time it has been my privilege to manage the Studio. Recently, Earl Powell, President of DMI, posed this question to me: “Where does this focus on collaboration and teamwork come from? Is it intuitive or was it a learned management practice?” (For what it is worth, this ‘mystique’ about the Fossil Design Studio seems to have garnered as much interest as the body of work that has collectively built up over so many years.)

 

My response was twofold. First, it came from the way that I intuitively value people; and second, it was learned from the dynamic of being a design manager in a trade where management of the creative process has only recently begun to be talked about in a wider, more vocal circle of influence. What has worked about the design group at Fossil is partly a direct result of the understanding and commitment from founding management that design would, and could, make a significant difference in the life of the business model from the very beginning. And as a result of that, the design groups as a whole and on an individual level have a sense of value. Value begets ownership, ownership begets accountability, and accountability begets a passion to produce the best work that creates results for the company. Add to that a recognized progression of the benchmark of what is defined as excellence, and in a nutshell therein lies what has propelled Fossil creatively since it was founded. In an environment where design is valued, there comes a choice: respond with diligent accountability to produce results, or rest on your laurels. The latter obviously has disastrous results.

 

How did a young designer (myself) with a brief career and relatively no management experience tackle the challenge of developing a recognized, prolific, progressive in-house design environment with relatively few models to mirror and little documentation on the subject? Early on, it intuitively occurred to me that creating a successful design group is not unlike any other design problem. There are lots of pieces that must function to become a whole solution to a given, stated objective or goal (albeit, in Fossil’s case, this has been an ever-changing target). Further, I held and still hold to a biblical teaching that, on a purely human level, in the way that we are made, every person is of equal value and is valued highly. Each of us has gifts and abilities that vary, but are nonetheless important. As if we all are members or pieces of one body, not all of us are hands or legs, etc., but each still plays an equally vital role to the overall functionality of the whole. Over the years I found that as this was reinforced in practice, there came a powerful sense of trust, collaboration, and respect among the designers working together. We became a group that liked and supported one another, and on the whole consistently supported and bolstered one another to achieve an ever-ascending benchmark of excellence. Now you’re probably thinking that this is impossible, this is some sort of designer utopia. No, it is not utopia, but it is working and it is successful.

 

I came to the realization that as a design manager I am accountable in two ways. First, to make the design group a profitable, revenue-driving, respected asset of the corporation; and second, to properly steward and direct the talents of the designers I have hired. In my mind, many art directors and design managers get the equation backwards. They hire designers with the attitude that they are hired to serve their directives for their or the company’s purposes. And while you can make that argument when deciding to hire them, there is the more important and often-overlooked responsibility on the part of the manager to be accountable to that hire for their development.

 

I see providing continuing education to my studio staff as one of my indirect responsibilities to the design trade, because I know that in all likelihood they will not be with me forever. More than anything else, I not only want them to be successful on this job, but every job after that. What is the net effect of this mindset? When people sense that you truly value them and want them to succeed, they tend to stick around longer and do better work—they are willing to let you lead. Moreover, when they leave, the company and the individual have both benefited from the experience. Not only do they feel more prepared to move on, but they will speak well of the experience, which in my way of thinking becomes a valued, indirect recruiting mechanism; call it good PR.

 

I suppose that the intrigue in this is a result of the approach being somewhat tangent to the norm (or at least from my exposure to the industry). Typically, within many a design studio environment there arises a corrosive culture of self-gratification and posturing that erodes creativity and undermines any opportunity for collaboration. The approach at Fossil has always been to value the spirit of collaboration as a means to reach the greatest result. Leadership within this environment is earned based on the recognized ability to consistently contribute to those ends, and in doing so, garner the consensus respect of peers. In this manner, we at Fossil continue to re-pollinate the internal design culture with this notion. As a result, there tends to be a self-determined willingness among designers to find ways to do better work, raise the bar of creativity, and become more pure and proficient in developing a repetitive design process that delivers strong, fresh, design solutions.

 

In essence, what I would call a “value management ethos” has been fostered at Fossil. This has resulted in a somewhat self-perpetuating design culture that continues to feed on the influx of new talent and ideas that keep creativity relevant and fresh, while still remaining grounded in core brand values and never discounting the value that uniquely talented individuals bring to the dynamic of the process. For me, as a designer first and a design manager second, fulfillment has initially come from the ability of the studio to consistently do good work, but more than that, from seeing young designers become mature designers and allowed to be somewhat unfettered in that pursuit. Secondarily, as a “Design Manager”, there is fulfillment in establishing the culture of the studio based on a philosophy that came from a very personal place for me, and to see it thrive. Growing up, my father was a bit of a Texas rancher-philosopher. He always told me “you can attract more flies with honey than vinegar.” In the application of this simple truth it was never hard for me to understand that an open, collaborative environment is much more attractive to talented people than the opposite. I believe that the results speak for themselves.

 

 

This article appeared in the August 2004 eBulletin.

 

Feedback on DMI Viewpoints and article proposals are always welcome! Please email jtobin@dmi.org. All articles reflect the opinion of the author and not the Design Management Institute.