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Book Review

Serious Play: How the World's Best Companies Simulate to Innovate

How to Buy

Order this book through amazon.com.

Serious Play

By Michael Schrage (foreword by Tom Peters)

Boston: Harvard Business School Press, 1999, 244 pages.

 

Reviewed by Bill Evans, president, Bridge Design, Inc.

 

"Simulate to Stimulate" might be an appropriate mantra for Schrage in this lively, practical book on the powerful effect on companies, individuals, and products of a culture of abundant prototyping. As a design manager, you probably thought you understood modeling and prototyping. This book will give you abundant credit for what you know, but it will also open your eyes to new ways of using your knowledge. Design managers will find practical, real-world examples drawn from a broad spectrum of simulation techniques and industries (IDEO, GVO, Boeing, auto makers, financial service providers, and more). These anecdotal examples show that it is not just the prototype itself that matters, but also the process of creating, criticizing, and deciding what to do with what you learn that pushes organizations to profitable and consumer-winning products and product development processes.

 

Schrage's analysis is refreshing in a world in which we are normally assailed by CAD/CAE companies trying to sell us ever-more sophisticated tools that sometimes make our organizations and prototypes less flexible. He argues that these acronyms should stand for "computer-aided Darwinism" and "computer-aided evolution." His aim is to encourage designers to consider all prototyping tools as playthings and to go through many generations of ideas.

Schrage also advocates the use of alternative tools on the same problem to highlight the shortcomings of each modeling technique and avoid putting all your eggs in one basket. His examples include "guerrilla" tactics with which you figure out the simplest, quickest way to test an idea or to get a group of product developers to completely change their habits. These tactics, he argues, will often reveal better designs and new ways for the different departments within a company to communicate among themselves and with their customers.

 

Whether you prototype virtually or physically, you will find ideas here that will stimulate you. Schrage even considers failure and the important role it plays. This feeds into his thesis about the effect of simulation on the organization. Good products come from an organization that encourages risk, and that means failures will occur. Mistakes are okay-it's how you find 'em and fix 'em that matters. The prototyping culture affects the design process as much as the actual physical manifestation of the model. Long live errors!

 

Schrage concludes that, as a manager, the first question you should ask about modeling is "Who benefits?" His book will make you see that the organization doing the prototyping benefits just as much as the end user. His plea to prototype early and appropriately-an entreaty that will be familiar to many creative professionals-also implicitly poses a tough management question, which Schrage understandably does not tackle: When do you quit playing and ship the product?